A partial index of discussion notes is in http://www.cs.bham.ac.uk/research/projects/cogaff/misc/AREADME.html
This was posted to a philosophy list
I'm looking for examples of rules for the application of rules. This isn't an
anti-Wittgensteinian manoeuvre, it's an exploration of the place of "judgement"
in decision-making.
This was my response, sent privately to the poster:
A very rich supply of examples of processes of application of rules, including rules for application of rules (e.g. the definition of an interpreter or a compiler for a programming language) can be found in computing systems (generally used every day by philosophers and ignored every day by philosopers). E.g. a difference between a compiler and an interpreter is that the former spells out details of how to follow rules in advance of the process of following them (i.e. it is 'ballistic'), whereas an interpreter takes decisions at "run time" about how to follow rules and can therefore be more context sensitive and even change what rules mean half way through applying them. Closely related are polymorphic rule-schemas where a rule is only partially specified and the rule interpreter (or something else) has to fill the gaps (subject to constraints, usually) in order to generate a rule that can be applied. That's one of the ways programmers extend the generality and flexibility of their programs (a feature of poorly named 'object oriented programming'). There are also systems involving rules for the formulation of rules (e.g. using type theories to exclude some combinations -- closely related to what philosophers have called category mistakes). There are other situations where some central authority specifies standards (e.g. standards for email formats and how to interpret them, how to extend them, etc.) and then if different developers produce rule sets that adhere to the standards those systems can inter-operate (unlike many Microsoft systems!). Some of the rules operate on physical systems (e.g. devices like screens) or disc drives. Some operate on abstract digital systems (bit patterns). Others operate on a whole variety of types of virtual machinery (e.g. pieces and board in a virtual game of chess): ttp://www.cs.bham.ac.uk/research/projects/cogaff/talks/#mos09 We can also distinguish systems that follow rules (or rules for applying rules) without knowing that they are doing so from systems that do know that they are doing it and can reason about what they are doing (e.g. take decisions about priorities, or when to abandon a task, etc.). That's just a tiny subset. Probably your local computer science department could provide you with many more. Biology is also full of examples. E.g. there are many fascinating examples (and unsolved problems) in epigenesis. How does the evolutionary process produce rules for building individuals that create or modify rules as a result of interactions with their environment? Much of that seems to involve rules for applying rules in a context-sensitive way. I suspect that programmers have done more work producing, analysing, and debugging rules in the last 50 years than all of humanity in its preceding history. But mostly they are not taught to think philosophically about what they are doing.Aaron Sloman
Maintained by
Aaron Sloman
School of Computer Science
The University of Birmingham